5/04/2008
3 Chosen Custom Textures
Final Captured Images
External "Office"
Shot of the ramp leading from the internal space to the external space. A single ramp leading up to it and has stairs directly underneath the slim tiny ramp just incase a person traveling along it was to fall off.
This is a shot of the external space with a view of the internal space. This shot displays the open space taken out of the internal space and is used to make up the external space.
This a overall shot of the external space, showing the 3 rectangle cuts and also showing the lighting arrangement on the external space.
Internal "Office"
A internal shot looking out into the distance from the corner of the internal space showing the inside space of the inner square with blue lighting.
A overall internal shot showcasing the ramp leading up against and inside the wall, illuminated with blue lighting.
A overall shot from the top of the ramp over the whole of the internal space, showing the ramp and also the inner square.
A lone shot of the internal square which was inspired from Steven Hawkings. This one of my favourite shots showing the lighting and also shadowing which give the model such uniqueness.
Draft Images of in progress work
First Draft Images of Unreal Model
As you can see this is a overall internal draft shot, you can see the ramp running up along side the wall which has been imbeded into the wall. There is also another ramp leading up the other side, which has been imbeded further into the wall.
This is shows one of the possible ramp designs which is connecting the internal space to the external space.
Second Draft Images of Unreal Model
As you can see these are a number of draft model images showing my progress through designing my UT04 model. As you can see in the fist picture i have chosen a different colored light, which happened to be red. This was just to see what kind of effects would be implemented in the model and also a experiment in finding which light color would suit the model. In the other pictures, they show how the main open space in the interior space leads into the ramp which runs up and around the whole of the space leading to the outer space. The third picture shows a overall of the whole interior space to give the idea of what the space looks like, and the final picture is just a shot of, one of the features i find interesting, which happens to be the rectangle which has been intersected by another rectangle leading into the starting entry point of the ramp.
Ramp Concpets and Draft Ramp
In Exp. 2 we are to design a ramp in our UT04 model which will allow us to link one space(internal) to the other space(exterior/floating). We were not allocated any number of rectangles or square in developing our ramp so it was easier in coming up with a chosen concept. Some of the concepts for my ramp i had come up with were to hide the ramp within the actual walls of the enclosed interior space and have it running around with open slits which will allow to see the interior space while walking up and around the ramp.
36 Custom and Experimental Textures (Lighter to Darker)
These textures were also some other experimental textures which i was creating while deciding on textures.
These are my 36 custom lighter to darker textures. They took me a extremley long time to complete though i think the time and patience i have put in them have paid of alot. For the 36 textures i was inspired by one of my quotes which happened to be"If you really want something, and really work hard, and take advantage of opportunities, and never give up, you will find a way." which was by Jane Goodall. Starting from a light texture was no problem, as i progressed onto the darker textures nearing the end it seemed like i was not getting any darker with out making the textures completlye balck. These textures though they may look simple they were really hard in getting the correct shades.
These 12 custom textures were scaned into the computer then edited using some software, they have come out really good though they seem to have lost the lighter to darker look as a result.
Hand Drawn 18 Axonometrics Sketches
For example the first top 3 axonometric sketches are all inspired by Jane Goodalls quote, then the next the axonometric sketches underneath them are inspired by Steven Hawkings etc.
Jane Jane Jane
Steve Steve Steve
Jane Jane Jane
Steve Steve Steve
Jane Jane Jane
Steve Steve Steve
These are my 18 Axonometric sketches which were derived from choosing 2 of our 3 chosen famous quotes. We had to chose two quotes from famous people which were Steven Hawking, Ja
ne Goodall and Florence Nightingale. To come up with the 18 axos we had to chose 9 for one quote which would end up being the interior space, then another 9 for another quote which would end up being the exterior/floating space. My two chosen quotes where by Steven Hawkings and Jane Goodall.
Electroliquid Aggregation of the 3 Quotes
Electroliquid Aggregation
"You will not find god if you have no sympathy. No sympathy will not give you as large experience as god will "
God not only plays dice, He also sometimes throws the dice where they cannot be seen."
"If you really want something, and really work hard, and take advantage of opportunities, and never give up, you will find a way."
“Women have no sympathy and my experience of women is almost as large asEurope .”
God not only plays dice, He also sometimes throws the dice where they cannot be seen."
"If you really want something, and really work hard, and take advantage of opportunities, and never give up, you will find a way."
“Women have no sympathy and my experience of women is almost as large as
3 Famous Quotes
"Intelligence is the ability to adapt to change. "
http://www.brainyquote.com/
http://www.brainyquote.com/

"If you really want something, and really work hard, and take advantage of opportunities, and never give up, you will find a way."
http://www.people.ubr.com/
“Women have no sympathy and my experience of women is almost as large as Europe .”
http://www.thinkexist.com/
http://www.thinkexist.com/
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